End of each Round:  Determine the closet figures in line of sight of each raider.  Each of these figures suffer 2✥.  Then, the player with initiative either moves each raider up to 3 spaces or deploys 1 raider to the Camp.  Raiders can be attacked (Health: 5, Defense: 1 black die).

When a figure defeats a raider, its player gains 4 VPs.

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