Setup: One player claims a Rebel mission token and the other player claims an Imperial mission token.
The door is locked (Health: 10, Defense: 1[Block] ).
A figure can retrieve a remote. When it does, its player replaces that remote with a mission token matching the mission token in his play area., These remotes are reprogrammed.
End of each Round: Each player scores 2 VPs for each of his reprogrammed remotes on the board.