A small figure can spend 1 movement point and suffer 1 [strain] while on a tunnel to place his figure on an empty space containing a tunnel of the same color.

Doors are locked.  A figure can attack a door (Health: 10, Defense: 1 [block]).

If a player controls the blue terminal, his figures can interact with it to discard 1 crate.

End of each Round:  Each player gains 5 VPs for each crate he controls.