A small figure can spend 1 movement point and suffer 1 [strain] while on a tunnel to place his figure on an empty space containing a tunnel of the same color.
Doors are locked. A figure can attack a door (Health: 10, Defense: 1 [block]).
If a player controls the blue terminal, his figures can interact with it to discard 1 crate.
End of each Round: Each player gains 5 VPs for each crate he controls.